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War Horse and Rider Nov-29-07 by markopolio-stock War Horse and Rider Nov-29-07 by markopolio-stock
So many models here.

DAZ Studio - MilHorse, Black Horse Color, Michael 3, Warlock Knight Armor, Dragon Lord Horse Armor
SharedCG - ADP Free V3 Helmet
Renderosity - Mock's Sword

The PNG Transparency is in the download.
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:iconfantasydesign:
FantasyDesign Featured By Owner Nov 2, 2008
used your stock also used a dragon but here is the link [link]
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 23, 2008
Well done!
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:iconfantasydesign:
FantasyDesign Featured By Owner Nov 24, 2008
Thanks ;)
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 26, 2008
:wave:
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:iconsicknails:
sickNails Featured By Owner Dec 5, 2007
magnificent work!
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 6, 2007
Thank you! I'm working on a series. Bit by bit.
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:iconvirgo-e:
virgo-e Featured By Owner Nov 30, 2007
:wow: how you make this????:wow:
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 30, 2007
DAZ 3D, and about $50 worth of models. Plus maybe three days of searching for good free stuff. Two evenings for the horse, and another two of putting them together and making all the poses work together. I don't work fast. But I try to work good.
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:iconvirgo-e:
virgo-e Featured By Owner Nov 30, 2007
uiiii hard work! but as long it makes you happy and satisfied it is great...
no need to be fast... it's important to be good and happy , i know that you are good ... and i hope that you are happy
:hug:
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 30, 2007
I am happy. Not usually with any art that I might do, but with life! I was never fast with any art... Too picky.
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:iconvirgo-e:
virgo-e Featured By Owner Dec 1, 2007
:hug: Im happy to hear that you are happy! :heart: And here I meant also on happiness during doing things ...of course :)
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 1, 2007
:giggle: :hug:
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:iconsiathlinux:
SiathLinux Featured By Owner Nov 30, 2007  Hobbyist Digital Artist
Mark that looks great!!
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 30, 2007
Kinda wish I had created some of it, instead of just buying and posing them. One day...
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:iconsiathlinux:
SiathLinux Featured By Owner Nov 30, 2007  Hobbyist Digital Artist
you know 'hard' things like armor I could probably make.... :D I really need to find my CD-R that I put my exported DAZ characters on .. I had done up several of M3 and V3 in order to learn more about creating things for them to use - ie swords, tools, and such... I know that Blender can make clothing, but I'm not into that so much, although creating a texture for clothing would be interesting to say the least... (especially if it was to be medieval style leathers, with spikes and some gnarly critter for the logo .. :D
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 1, 2007
Some of the horse armor, like the neck pieces, and the cloth have to be somewhat flexible. Aside from that, most of the armor is in separate pieces.
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:iconsiathlinux:
SiathLinux Featured By Owner Dec 1, 2007  Hobbyist Digital Artist
The movement of the armor however could be done by someone with that kind of skill if I create it, texture it, and send it your way, ...
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 2, 2007
I still haven't gotten past that shredding issue when I move joints. I suppose the sweep bones might work a bit better in these cases. I still need to learn more about welding seams, fall-off zones, and IK. The bones, and their attached groups, got that. Materials groups, are coming along nicely. I still have to get that UV unwrapping down, though I HAVE had a little success. But given a few years... I'll have it by the short hairs.
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:iconsiathlinux:
SiathLinux Featured By Owner Dec 2, 2007  Hobbyist Digital Artist
I am going to do a tutorial on the this mysterious UV unwrapping (and do it in a way that makes frackin sense to someone newer to Blender)... in order that more people can learn Blender - as that is a key part of creating with Blender is that you can remove the UV - edit it externally and then re wrap it for your rendering ... it can allow photo realism if your textures of from a photograph, and of course it can allow a lower poly item to look good ... I'll be starting on that tonight and hopefully have something to put up by this time tomorrow..
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 2, 2007
:worship: Oh great siath!
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(1 Reply)
:iconsammykaye1sstamps:
Sammykaye1sStamps Featured By Owner Nov 29, 2007   Photographer
:wow:
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 30, 2007
:bow:
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:iconrhysgriffiths:
RhysGriffiths Featured By Owner Nov 29, 2007
mad!!!!!!!!! omg it looks sooooooo cool dude :D thanks so much :)
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 30, 2007
More on the way! How many riders do you think I should do? Remembering that I can always render them from different angles. So the camera positions are the simplest thing to change.
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:iconrhysgriffiths:
RhysGriffiths Featured By Owner Dec 1, 2007
maybe like 3-4 different riders with a couple of angles of each? and you could change the weapons or somethin in them just to add a bit of variety ;) basically it all comes down to how much time u have and how much ur willing to do, cos the more angles and poses u can do, the better it will look :) but doing lots of angles is good, u dont need too many different riders, only enough to create a bit of diversity :D thanks man!
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 1, 2007
Riders? :faint: I think I'll just come up with about 20 unique horses, and the same with riders, eh? Now a different camera angle can look like a completely different character. Let me show you what I mean. I'm almost done with the warhorse and rider 2. Just need to find the right helmet.
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:iconrhysgriffiths:
RhysGriffiths Featured By Owner Dec 1, 2007
ok sure!! :) wont that take forever to make 20 unique horses and riders? :O
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 2, 2007
Let's see, at two maybe three per week, I'd estimate about 8 weeks before I start in on the footsoldiers. :rofl:
Seriously though, with some different angles, and a bit of darkroom type adjustment, they'll look like different warriors.
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:iconrhysgriffiths:
RhysGriffiths Featured By Owner Dec 2, 2007
awesome, im sure they will turn out great :D how long does it usually take to render one image? yeah definately, a change of angle and no1 will realise theyre the same model :)
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Dec 3, 2007
The actual render usually takes no more than about 20 minutes. It's any adjustments to the gear, etc. that takes any time in other renders. Usually no biggie. You just don't want them to have things poking through each other.
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:iconmofarrelly:
MoFarrelly Featured By Owner Nov 29, 2007
mmmmm....! out~doing yerself there mark!
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:iconmarkopolio-stock:
markopolio-stock Featured By Owner Nov 30, 2007
:bow: I've decided to take my quality up a notch, even if it means uploading fewer pieces. Rather, EVEN fewer pieces. Not like I ever uploaded more than a few at a time.
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November 29, 2007
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